Wednesday, November 30, 2005

Sacred Cow: Offroad coupe

In the spirit of being more positive, this edition of Sacred Cow will not criticize an overhyped notion, but rather praise an undeservingly overlooked one.

For a lot longer than I can remember, manufacturers have built concept cars in the form of offroad coupes. The oldest of the current crop is probably the Audi Steppenwolf - originally slated to see production as an A3 Allroad, but axed in Berndt Pischetzrieder's war on needless niche models. There have been plenty since then, notables including the Mitsubishi Pajero Evolution (the shape of the Dakar hero that never made it to showrooms) and the Range Sportster.

It could be argued that the original offroad sportscar was the dune buggy, but the notion undoubtedly traces its roots to the Lamborghini LM002 at least. But, while I believe you could get Brabus to build you a 640bhp turbocharged V12 three-door Geländewagen if you asked nicely, proper offroad coupes have been notable by their lack of presence. The powers-that-be simply don't think there is a market.

In reality, there is. There are a lot of places on the planet where the road quality does not match the concentration of wealth. In the winter especially, SUVs are desirable even for urban use simply because they give you the confidence to proceed over rough ground - and city streets can be very rough. These cars are also very often devoid of passengers, and hardly ever carry more than one. It's hard to design an evocative, gorgeous SUV - personally I am partial to even the garden-variety Pajero, but the only one enjoying universal acclaim seems to be the Range Rover Sport. If you stop thinking of it as a two-box wagon on big wheels, things can get a lot more interesting.

In the age of platform sharing, it is not that expensive to spin a car like this off an established model line. It's purely a matter of will; unfortunately the decision-makers live in a whole different world from the target audience.

The only true offroad coupe you could actually go and buy was the Mega Track. But it was mind-bogglingly expensive, and only five are known to have been built.

Three of them are in Russia.

Monday, November 28, 2005

Hooray for gameplay

So, Dad's old machine finally kicked the bucket. I took the opportunity to flex the company's connections and get a discount on a new workstation. Athlon 3000+, a gig of memory and a 6600GT. An infinite improvement over the Athlon XP 1600/256mb/GeForce MX400 that we were stuck with for the last four years. Dad doesn't believe in upgrades.

And here's the thing: although pretty decent, it is by no means top of the line. Which means that it will not provide effortless performance on the brand new games, and instead I have been trying out the ones I've had lying around for some time, waiting for the hardware to make use of them. Namely Far Cry, True Crime: Streets of LA, and TOCA Race Driver 2.

Now, Far Cry is a game most renowned for its extraordinary beauty. It actually auto-rated the new machine as Very High on all accounts, but then it is a year old at least. I started it up, and... to be honest, was unimpressed. Oh, it's pretty alright, but despite the fact that I'm a shooter person myself (Serious Sam: Second Encounter is the most likely contender for my favourite game of all time, along with the original Unreal), it just didn't pull me in. First impressions are important, and the impression I got was, "run to the next location, shoot people in the face, keep running". It doesn't have the ambience of Unreal - which was the only game that completely terrified me in God mode - or the carnage factor of Serious Sam; graphics will only get you so far.

True Crime was infinitely better. In a couple of days (and using a trainer) I completed the core storyline. I am quite impressed by the idea of presenting different endings depending on in-game behavior, and intend to try for the two better resolutions to the plot. I'm not as convinced by the pressure to be Good Cop - KOTOR showed that it is possible to provide equally involving motivations for both good and evil. The other annoying thing is the sneak and follow missions, which in my mind have no place in a game that is supposed to be the more violent alternative to Grand Theft Auto. Otherwise it feels like a mod for Vice City, which is not at all a bad thing. Oh, and the console-port controls are preposterous.

And then there's TOCA 2. I actually got it to run on the old machine, but the framerate was too low for the game to be reasonably played. Now, it runs smoothly and looks great, and I'm really enjoying it. Still, it can't match the ultimate driving game of all time: Colin McRae Rally 2.

You can see what I'm getting at here. As a PC gamer, I am resolved to the fact that hardware becomes obsolete quickly. But the studios tend to lose the plot, and graphics is only a support branch of the industry - neither Far Cry nor Doom 3 are in any way revelations. I played through Half Life 2 on the old PC, and then got a chance to try it out on a friend's more powerful machine; it was certainly much more beautiful, but that's not why the game was so good.

At the end of the day, it's really all about gameplay.

Thursday, November 24, 2005

The universal MP3 player dock

It's not like The Register to succumb to hype in the face of reason, but it does occasionally happen. It appears that Microsoft is pushing for an open standard to MP3 player connectors, a rival to the dock on the iPod.

The article does mention that the iPod dock was born out of necessitty rather than engineering brilliance, but only after mentioning that most other manufacturers "simply stuck in a USB port and and left it at that". The author then goes on to claim that it was the proprietary connector, made available to third-party vendors, that enabled the appearance of so many iPod accessories.

Now, I'm sorry, but this is a clear case of substituting cause for effect. The iPod dock did obviously come about because Apple wanted to provide both USB 2.0 and FireWire connectivity, and needed a charger plug as well - but didn't want to spoil the lines of their beautiful plastic box with too many holes. This is not in any way exceptional; if you look at mobile phones, each and every single one of them has an iPod-style flat port, where you attach the charger, or the sync cable, or (on most models) the handsfree. These ports are both proprietary and defiantly non-standard; the specifications and even physical dimensions change not only between manufacturers, but between model lines and generations.

The iPod solution itself is far from elegant. They made a huge effort to support FireWire, but that format has since become irrelevant - USB 2.0 is all the speed you'll realistically need, and this is coming from a person who regularly dumps episodes of Top Gear onto his Archos media player - and even obsolete: most new laptops and motherboards aren't actually wired for IEEE 1394 any more. In an ironic development mentioned in the Register article, Apple itself has dumped FireWire support from new generations of the iPod. As for power, my Motorola V500's charger takes up three pins out of about 20. And I can charge the phone off a USB port, just by sticking in the cable connector.

But the biggest crime against common sense committed by the abovementioned author is the assertion that the numerous iPod accesories came about because of the connector. As a matter of fact they appeared in spite of it. Let's be fair - the iPod may not objectively be the best product on the market, but it is infinitely desirable. The most popular accessory by far is the FM transmitter, and that is a two-bit chip replicated by every OEM factory in Taiwan. It doesn't even use the connector, but rather the bog standard headphone line out! The other accessories are generally either speakers of varying complexity (and daftness), or devices to attach the iPod to another system as an audio source. The iPod has so much shiny stuff available for it because a lot of people have it. Sure, Apple made it happen by letting the Taiwanese take a peak at the connector specs (an uncharacteristic move), but it would still be a hell of a lot easier if it was straight USB.

And that's what Microsoft's new unified MP3 player standard will be - same as the old unified MP3 player standard. The speed of USB 2.0 is sufficient even for HDD-based units with gig upon gig of storage, plus it can charge things well enough - the Motorola V3 RAZR is just one device that gets charges exclusively through a mini-USB port - plus it is a ready format for controlling pretty much anything. You have to remember that the audio player pretty much always connects as a peripheral, and if the Archos PMA400 has USB host functionality for hooking up a keyboard, it sure as hell won't be a problem for the OEMs to stick the right circuit in the next shiny white Belkin box.

No, what Microsoft is really after is not a unified hardware standard - Apple's a hardware company, but MS is a software one, as the Reg article rightly mentions - but a unified software standard. A generic driver that will allow absolutely any device, even the hard-drive ones (and not just Archoses either) to mount on any system right out of the box, and enable full access. USB inputs on car stereos? It's happening as we speak.

Lovely.

Warner got his house.

I'm happy for him. Truly. He's an irritating sort of person and I only know him from the Circle Jerk board, but the news that he got the log cabin he grew up in, his name still written in the concrete of the basement, just put a smile on my face - for no serious reason.

A small Christmas miracle, I'd say.

Congrats, you wanker!

Wednesday, November 23, 2005

Proof by repeated assertion

So I'm watching TV, some American show, and they bring in a guy that apparently sings cowboy songs. Here's the peculiar part: all through the show they keep referring to him as "Country Western star John Doe!". And yes, they actually enunciate the exclamation mark.

This is what Joel Spolsky calls proof by repeated assertion. The absolute majority of people around the world - in fact the absolute majority of people in America - do not follow Country Western music, and have no idea who the guy is; so the presenters are forced to keep reminding everyone that he's a big star. (Incidentally I've seen this happen before with cowboy singers in particular.)

My best guess as to what causes this is the fact that Country Western seems to be a field of amateurs by definition. To be big, you need to look like the guy or gal next door, and you don't need exceptional musical talent either.

It's an interesting phenomenon for me as a linguist, and a person with at least some basic training in semiotics. Normally singers are sold on image (who cares if Robbie Williams has anything profound to say?) or exceptional talent. Looks are more useful than talent though. Despite the fact that this is an area where people listen a lot - and portable music players have been a major blow to all-show-no-go MTV darlings - we still receive the most information through visuals. But Country Western can't make itself too polished, and the music is only good if it sounds like your best friend strumming his guitar by the fire on a nice camping trip. Unfortunately you still need to promote the artists, to make them into big names. And how do you do that?

Proof by repeated assertion, that's how.

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